#include <rwmodel.h>
◆ Bcomponent() [1/4]
Bcomponent::Bcomponent |
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◆ Bcomponent() [2/4]
Bcomponent::Bcomponent |
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string |
s | ) |
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◆ Bcomponent() [3/4]
Bcomponent::Bcomponent |
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long |
i | ) |
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inline |
◆ Bcomponent() [4/4]
◆ add() [1/3]
◆ add() [2/3]
◆ add() [3/3]
◆ add_link()
◆ calculate_normals()
void Bcomponent::calculate_normals |
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◆ charge() [1/2]
double Bcomponent::charge |
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◆ charge() [2/2]
void Bcomponent::charge |
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double |
d | ) |
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inline |
◆ check()
bool Bcomponent::check |
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◆ color() [1/2]
RGBA< float > & Bcomponent::color |
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◆ color() [2/2]
void Bcomponent::color |
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RGBA< float > |
c | ) |
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◆ count()
long Bcomponent::count |
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◆ count_selected()
long Bcomponent::count_selected |
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◆ density() [1/2]
double Bcomponent::density |
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◆ density() [2/2]
void Bcomponent::density |
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double |
d | ) |
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inline |
◆ description() [1/3]
string & Bcomponent::description |
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◆ description() [2/3]
void Bcomponent::description |
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Bstring |
s | ) |
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inline |
◆ description() [3/3]
void Bcomponent::description |
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string |
s | ) |
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inline |
◆ find()
◆ find_and_add_links()
void Bcomponent::find_and_add_links |
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string |
s1, |
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string |
s2 |
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◆ find_closest()
◆ find_link_exists()
bool Bcomponent::find_link_exists |
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Bcomponent * |
c | ) |
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◆ find_or_add()
◆ FOM() [1/2]
double Bcomponent::FOM |
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◆ FOM() [2/2]
void Bcomponent::FOM |
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double |
d | ) |
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inline |
◆ force() [1/2]
Vector3< float > & Bcomponent::force |
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◆ force() [2/2]
void Bcomponent::force |
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Vector3< double > |
v | ) |
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◆ identifier() [1/3]
string & Bcomponent::identifier |
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◆ identifier() [2/3]
void Bcomponent::identifier |
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Bstring |
s | ) |
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inline |
◆ identifier() [3/3]
void Bcomponent::identifier |
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string |
s | ) |
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inline |
◆ location() [1/2]
Vector3< float > & Bcomponent::location |
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◆ location() [2/2]
void Bcomponent::location |
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Vector3< double > |
v | ) |
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◆ normal()
Vector3< double > Bcomponent::normal |
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◆ radius() [1/2]
double Bcomponent::radius |
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◆ radius() [2/2]
void Bcomponent::radius |
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double |
r | ) |
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inline |
◆ scale() [1/2]
void Bcomponent::scale |
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double |
d | ) |
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inline |
◆ scale() [2/2]
void Bcomponent::scale |
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Vector3< double > |
v | ) |
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◆ select() [1/2]
long Bcomponent::select |
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◆ select() [2/2]
void Bcomponent::select |
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long |
i | ) |
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◆ select_increment()
long Bcomponent::select_increment |
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◆ shift()
void Bcomponent::shift |
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Vector3< double > |
v | ) |
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inline |
◆ type() [1/2]
◆ type() [2/2]
◆ velocity() [1/2]
Vector3< float > & Bcomponent::velocity |
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◆ velocity() [2/2]
void Bcomponent::velocity |
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Vector3< double > |
v | ) |
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◆ view() [1/3]
View2< float > & Bcomponent::view |
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◆ view() [2/3]
void Bcomponent::view |
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Vector3< float > |
v | ) |
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◆ view() [3/3]
void Bcomponent::view |
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View2< float > |
v | ) |
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◆ flag
vector<int> Bcomponent::flag |
◆ link
◆ neighbor
◆ next
The documentation for this class was generated from the following file: