Bsoft 2.1.4
Bernard's software package
Transform Class Reference

#include <Transform.h>

Public Member Functions

 Transform ()
 
 Transform (Quaternion &q)
 
 Transform (Matrix3 &m)
 
Vector3< double > operator* (Vector3< double > v)
 

Public Attributes

Transformnext
 
Vector3< double > origin
 
Vector3< double > axis
 
double angle
 
Vector3< double > trans
 
Vector3< double > scale
 
double fom
 

Constructor & Destructor Documentation

◆ Transform() [1/3]

Transform::Transform ( )
inline

◆ Transform() [2/3]

Transform::Transform ( Quaternion q)
inline

◆ Transform() [3/3]

Transform::Transform ( Matrix3 m)
inline

Member Function Documentation

◆ operator*()

Vector3< double > Transform::operator* ( Vector3< double >  v)
inline

Member Data Documentation

◆ angle

double Transform::angle

◆ axis

Vector3<double> Transform::axis

◆ fom

double Transform::fom

◆ next

Transform* Transform::next

◆ origin

Vector3<double> Transform::origin

◆ scale

Vector3<double> Transform::scale

◆ trans

Vector3<double> Transform::trans

The documentation for this class was generated from the following file: