#include <View.h>
◆ View() [1/9]
◆ View() [2/9]
View::View |
( |
const View & |
view | ) |
|
|
inline |
◆ View() [3/9]
◆ View() [4/9]
View::View |
( |
vector< double > & |
vec | ) |
|
|
inline |
◆ View() [5/9]
View::View |
( |
const double |
x, |
|
|
const double |
y, |
|
|
const double |
z, |
|
|
const double |
angle |
|
) |
| |
|
inline |
◆ View() [6/9]
◆ View() [7/9]
◆ View() [8/9]
View::View |
( |
double |
tilt, |
|
|
double |
axis |
|
) |
| |
|
inline |
◆ View() [9/9]
View::View |
( |
double |
angle, |
|
|
Vector3< double > |
axis |
|
) |
| |
|
inline |
◆ angle() [1/3]
◆ angle() [2/3]
void View::angle |
( |
const double |
d | ) |
|
|
inline |
◆ angle() [3/3]
double View::angle |
( |
const View & |
view | ) |
|
|
inline |
◆ array()
vector< double > View::array |
( |
| ) |
|
|
inline |
◆ backward()
◆ distance()
double View::distance |
( |
const View & |
view | ) |
|
|
inline |
◆ matrix()
◆ negate()
◆ normalize()
double View::normalize |
( |
| ) |
|
|
inline |
◆ operator-()
◆ operator=() [1/2]
View View::operator= |
( |
const vector< double > & |
vec | ) |
|
|
inline |
◆ operator=() [2/2]
View View::operator= |
( |
const View & |
view | ) |
|
|
inline |
◆ operator==()
bool View::operator== |
( |
const View & |
view | ) |
|
|
inline |
◆ operator[]()
double & View::operator[] |
( |
size_t |
i | ) |
|
|
inline |
◆ quaternion()
◆ residual()
double View::residual |
( |
const View & |
view | ) |
|
|
inline |
◆ vector3()
Vector3< double > View::vector3 |
( |
| ) |
|
|
inline |
◆ vector_size()
double View::vector_size |
( |
| ) |
|
|
inline |
◆ x() [1/2]
◆ x() [2/2]
void View::x |
( |
const double |
d | ) |
|
|
inline |
◆ y() [1/2]
◆ y() [2/2]
void View::y |
( |
const double |
d | ) |
|
|
inline |
◆ z() [1/2]
◆ z() [2/2]
void View::z |
( |
const double |
d | ) |
|
|
inline |
◆ next
The documentation for this class was generated from the following file:
- /Users/heymannb/b20/bsoft/include/View.h